![]() If everything goes right, this means the user can select several HD morphs in one go and then the script could bake all corresponding normal maps automatically. obj, and run the second script described above to bake normal maps automatically from it. dll will subdivide the base mesh accordingly to properly load those files. Take the body mesh imported by this addon after the user has tweaked its parameters, but before finishing. ![]() Not a big deal, we don’t want the multires if we want to import HD Shape Keys anyway. But Blender’s multires seems to mangle vertex order for some reason once you use the “unsubdivide” operation (the base mesh vertex order matches fines, but the HD vertex order is different). The “selected to active” baking, if done right (a big if), is the more accurate option since the base mesh in that case is the real base mesh, while the multires base mesh is an approximation of the real base mesh (a very close approximation for baking purposes nonetheless).Ī nice property is that the vertex order matches with the mesh imported by this addon with the multires disabled. Currently, it has two baking options: using the multires to unsubdivide the HD mesh which enables multires baking (what this addon does once you import manually) and “selected to active” baking from the HD mesh to a base mesh (which is slower, might give some artifacts and is harder to set up right). I created a script that bakes normal maps from the.
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