It’s a maze of metallic hallways, labs, and offices, crawling with SHODAN’s weaponized victims. Panting and sweating as you run through her corridorsĬitadel Station is a massive structure, much bigger than I remember it. You must stop all this, of course, and redeem yourself from being a gullible tool. The self-deification agenda involves mining lasers, involuntary cyber surgery, and biological warfare. Now SHODAN considers itself a God, trying to remake humanity into its own image. As a hacker manipulated by one super-corrupted executive of TriOptimum Corp, you became responsible for disabling AI’s ethical restraints. The star of the show is SHODAN, an anthropomorphic AI that regulates all aspects of life in the Cidatel station, a massive corporate structure in Saturn’s orbit. It deals with the classic folklore fear of “mad” artificial intelligence, hell-bent on destroying humanity. System Shock (2023) came at a perfect moment to exploit the modern zeitgeist and obsession with everything AI. System Shock 2 was/is a modern game Its predecessor wasn’t. It’s far more tasking on the mind and deduction skills than its sequel. This game demands the undivided attention of the player, being a complex, user-unfriendly beast of old. Remake remains true to the original, not only in spirit, but in concept and, if you will, underlying philosophy. It’s a total conversion of the core game, made in a modern engine and equipped with an updated interface. Previously, the studio developed System Shock: Enhanced Edition, a basic remaster of the original with added support for widescreen resolutions, a mouse look, and a few other quality-of-life enhancements. Nighdive Studios was working on the System Shock remake since 2015, suffering all sorts of setbacks along the way. Don’t confuse it with System Shock: Enhanced Edition
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